This file requires Direct3D 8.0 or higher to be installed.
Copy the file dds.8bi to
\Program Files\Adobe\Photoshop 5.5\Plug-Ins\File Formats
or
\Program Files\Adobe\Photoshop 6.0\Plug-Ins\File Formats
this also works with Paint Shop Pro
Use "Save As" and "DDS" to save compressed files
Allows dropping .dds files into PhotoShop
You can save files that are non-power of two if they are uncompressed, but dxtex will not be able to read them.
Save Format
Chooses which format to save the image as. This is affected by Options and Fade To Color below it.
DXT1, DXT1 with alpha, DXT3 and DXT5 are compressed formats
DXT1's compression ratio is 8:1
DXT3 and DXT5's are 4:1 compression ratio
Other formats are uncompressed
16 bit (4444) - 4 bits for alpha, red, green and blue
16 bit (1555) - 1 bit for alpha, 5 for red, green and blue
16 bit (565) - no alpha, 5 bits for red, 6 bits for green, 5 bits for blue
32 bit RGB - 8 bits for alpha, red, green and blue
24 bit RGB - 8 bits for red, green and blue
16 bit (0:5:5:5) 5 bits for red, green and blue
8 bit index - create a paletted texture RGB or RGBA
Options
DitherColor - jitters image so 16 bit image look better. dithers then generates the MIP levels.
DitherEachMIP - Dithering applied to each MIP level
GreyScale - set if image is all or mostly a grey scale
Binary Alpha - treats alpha as one bit only for MIP map generation
Alpha Border - set the border of the texture to alpha for every MIP level
Fade To Color - gradually fades from the image to a selectable color over n MIP maps.
Normalize MIP maps - set this if you are exporting a normal map
DuDv - set this if you are exporting a DuDv map
Override
previews the xbox version of DXT1
Preview Options
Alpha Blending - enables/disable alpha blending using the alpha channel of the texture
Show Differences - compares the full precision image with the modes that are selected
Enable Filtering - enables disable all texture filters
Mip Mapping - enables/disable MIP mapping
Anisotropic - Enables/disables anisotropic filterng
Fade MIP maps
You can fade each MIP maps to a specific color.
Fade Color button selects the color to fade to.
Blend Amount lets you specify a percentage fade for each MIP level.
Start at MIP. delays fade until a given MIP level
Specify allows per MIP map level control of the fading.. It brings up this Dialog:
MIP 0 (base image cannot be faded)
Specify what percentage of the fade amount for each MIP level
Set numbers allow up to 10 different fade profiles to be saved
Controls are disabled if there is no MIP map present.